Introduction
The field of architecture has always been recognised for its significance in shaping our built environment for both practical and aesthetic reasons. However, the introduction of VR technology has given the sector an entirely novel aspect. Virtual reality (VR) provides a novel resource for these professionals to experiment with space conception, design, and exploration. An examination of VR’s influence on the design process, client participation, and the future development of the profession is provided in this article.
Discussion
Improved Methods of Design
The way architects develop and iterate their ideas is revolutionised by virtual reality. VR aids architects in their work by producing simulated spaces that can be explored and evaluated for their spatial characteristics, proportions, including lighting conditions (Lee et al., 2019). By physically exploring their ideas, architects may better grasp their size and perspective, leading to better decisions and higher-quality work.
Improving Accessibility in Buildings
The use of virtual reality in building has the possibility to improve accessibility in design. Architects may test how well their designs work for people with differing mobility as well as sensory demands by simulating various accessibility situations in virtual settings. For instance, architects may digitally explore buildings from a wheelchair user’s point of view to see possible obstacles ahead of time. Architects may make educated choices about ramp location, lift size, doorway dimension, and other essential components by including accessibility amenities into virtual settings. This preventative method of accessibility guarantees that building layouts are accessible to everyone (Özgen et al., 2021). The architectural profession as a whole may benefit from a more welcoming outlook, and virtual reality might assist with training consumers and stakeholders on the need of accessibility. Finally, by prioritising universal design values and supporting inclusive constructed spaces, the use of VR technology in construction has an opportunity to generate good change.

Figure 1: VR in architecture
(Source: sentiovr, 2021)
Increased Customer Participation
The use of virtual reality (VR) in the creative process is becoming more and more common. A client’s comprehension of a design is sometimes hindered by the inability that conventional blueprints and 2D drawings to capture its essence. However, with the help of VR technology, designers can now display their concepts in fully realised digital worlds, giving customers a taste of the finished product before building even starts (Asad et al., 2021). Because of the interactivity of the experience, customers are more invested in the projects they are working with and the creative process becomes more of a collaboration.
Architecture’s Promising Future
The future of architecture is bright if virtual reality is included into the field. More complex simulations, such as immediate time material including lighting modifications, structural analyses, and environmental effect evaluations, may be explored by architects as VR technology develops (Paladini et al., 2019). Virtual reality (VR) may also help architects collaborate with other fields of design professionals, such as builders and interior decorators. Virtual reality (VR) has the potential to revolutionise the design, construction, and use of structures in the future.
Conclusion
In the world of architecture, virtual reality is serving as a revolutionary tool. It has tremendous potential to improve the design process, increase client involvement, and impact the future of architecture as a profession. People may anticipate higher levels of originality, efficiency, and environmental responsibility in construction sites as architects seek to investigate the potential of VR technology. By removing the limitations of physical space, virtual reality is helping architects design buildings that better serve the people who will be using them.
Reference
Asad, M.M., Naz, A., Churi, P. and Tahanzadeh, M.M., 2021. Virtual reality as pedagogical tool to enhance experiential learning: a systematic literature review. Education Research International, 2021, pp.1-17. https://downloads.hindawi.com/journals/edri/2021/7061623.pdf
Lee, J., Kim, J., Ahn, J. and Woo, W., 2019. Context-aware risk management for architectural heritage using historic building information modeling and virtual reality. Journal of Cultural Heritage, 38, pp.242-252. https://www.academia.edu/download/59916534/Context-aware_risk_management_for_architectural_heritage_using_historic_building_information_modeling_and_virtual_reality.pdf
Özgen, D.S., Afacan, Y. and Sürer, E., 2021. Usability of virtual reality for basic design education: a comparative study with paper-based design. International Journal of Technology and Design Education, 31, pp.357-377. https://www.tandfonline.com/doi/pdf/10.1080/17538947.2022.2038291
Paladini, A., Dhanda, A., Reina Ortiz, M., Weigert, A., Nofal, E., Min, A., Gyi, M., Su, S., Van Balen, K. and Santana Quintero, M., 2019. Impact of virtual reality experience on accessibility of cultural heritage. The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 42(W11), pp.929-936. https://rgu-repository.worktribe.com/preview/829494/WOOD%202019%20Virtual%20reality.pdf
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