A strategic analysis of the development of a new rating systems for virtual reality games

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Introduction

Discussion

Content Categorization Accuracy

Proper content categorization is essential for informing customers about the right age range, possible hazards, and particular features inside a game, which is why a new rating system is needed for virtual reality games. It’s possible to get a better sense of what’s going on in the world at the end of the day by using a virtual reality headset. Therefore, the grading system has to take into account elements like the level of assault, the accuracy of the portrayals, the risk of motion illness, and the presence of any material that may cause distress (Philippe et al., 2020). The grading system helps customers make educated purchases and grandparents and guardians guarantee that virtual reality games are age-appropriate by appropriately categorising material.

Implications for Ethics and Morality

Ethical and moral considerations should be included in the creation of a new grading system for games that use virtual reality. Concerns have been raised concerning the possibility of desensitization to violence, mental injury, or the reinforcing of negative attitudes due to the ability of virtual reality technology to blur the distinctions separating the real and virtual worlds. These considerations and criteria for ethical game creation and storytelling should be included in the grading system (Papoutsi et al., 2021). This should inspire creators to make media that is sensitive to many cultures, doesn’t glorify bad behaviors, and promotes constructive societal values.

Figure 1: VR AR in gaming

(Source: alltheresearch, 2020)

Industry Collaboration’s Crucial Role

The development of a new rating method for VR gaming relies heavily on cooperation across different sectors of the video game sector. In order to make sure the system for assessing content is useful and applicable, developers, authors, and platform owners should all have a hand in making it (Wu et al., 2019). Working together as an industry improves information flow, leads to more uniform application across platforms and geographies, and fosters agreement on rating criteria (López-Faican and Jaen, 2020). The rating system has to evolve and adapt to new technologies, and cooperation may assist facilitate conversation between content producers, regulators, and advocacy organizations to do just that.

Conclusion

Responsible and educated users of immersive games rely on the creation of a new system of evaluation for VR games. Key aspects in developing an efficient and all-encompassing rating system include precise content categorization, attention to moral and ecological consequences, and industry cooperation. Developers may demonstrate their dedication to ethical game design with the help of a system of this kind, and players can make more educated decisions about whether games are right for them based on the ratings given. A good and inclusive gaming ecology is fostered by a designed effective rating system for VR games, which in turn helps to the development as well as the viability that is the VR gaming industry.

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